The Skinny-Armed Legend of Chun-Li

This is who they got to play Chun Li in the new Street Fighter movie? I don’t know. I’m not really pulling a Chun Li vibe here.

This is who they got to play Chun Li in the new Street Fighter movie? I don’t know. I’m not really pulling a Chun Li vibe here.
Back in January of 2001, I made this animation of a robot.
This was my first experience with 3D animation, and it probably shows. I used Infini-D, a package that was obsolete even then, but easy to pick up. The effort-to-reward ratio was high enough that I was able to delude myself into thinking I had the patience for 3D animation. This turned out not to be true, but the experience was useful: when I saw the trailer for the Jimmy Neutron movie, I could tell based on a certain wall texture that the movie was totally made with LightWave.
I think this animation is pretty decent given my lack of experience, but looking at it closely (using a higher-resolution version than YouTube allows) I’m realizing how much I approached computer animation as an engineer. I’ve never had a good sense of aesthetics, and I thought of 3D as a way to sidestep that: just drop some objects and lights in your scene, point a virtual camera at them, and voila! Instant Toy Story. Needless to say, there’s more to it than that. Even though you’re working in 3D, the finished product is still going to be a 2D image, and you need to have that final image in mind the whole time you’re laying out your scene.
Some of the ways I flagrantly ignored this:
That said, I did stumble onto one time-saver: robots are excellent for animation. If they move stiffly, no problem! They’re robots! You can also blow them up without being too macabre, and that made Robot Disaster kind of a 3D equivalent of those flipbooks you drew as a kid where a stick figure dude gets eaten by a dinosaur. I’m also kind of pleased with the way that poor robot breaks apart at the end. He’s kind of dumb, too — he sees the end of the table, and he has wings. His destruction is his own damn fault.
I probably shouldn’t admit this on the open Internet, but I’m a pretty suggestible guy. If you make a reasonable-sounding argument (not “Intelligent Design should be taught in schools”, for example, or “The Streets is a good rapper”), and I don’t have specific reasons to think that you are wrong, I will probably believe you. Not that I’ll accept your word as absolute truth, but I’ll think of your opinion as “something people think”, which is kind of similar.
So I feel good that I finally have an argument that I can thoroughly dismiss, in the form of “Shouldn’t we thank Microsoft for Vista?“, an editorial by Stan Beer. (Thanks to Matthew Montgomery for forwarding it along.) The point he makes is so completely misguided that I feel very confident in declaring it Wrong Wrong Wrongety Wrong (it is not possible to be any wronger). Basically, he says that Microsoft probably won’t bring in much new business with Vista, since most copies will be sold bundled with a new PC, so they deserve our thanks for giving us an operating system that’s better than Windows XP (hold on, we’ll talk about that in a second). Screw the Bill & Melinda Gates Foundation — Microsoft should write off Vista’s grueling five-year development cycle as a charitable donation!